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Computing

At Ludworth, we want children to be masters of technology. Technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our children on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. Building our knowledge in this subject will allow pupils to effectively demonstrate their learning through creative use of technology. 

 

We recognise the importance of responding to new developments in technology and strive to provide a relevant, progressive and enjoyable curriculum for all pupils. Technology can allow pupils to share their learning in creative ways and we also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum must be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skilful computer scientists. We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers. Our planning is based upon the Project Evolve for Online Safety and the NCCE scheme of work that covers all the components of the Programmes of Study.

Computing Overview

Year Group

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

1

Computing systems and networks

Technology around us 

Creating media

Digital painting 

Programming A Moving a robot 

Data and information 

Grouping data 

Creating media

Digital writing 

Programming B Programming animations 

2

Computing systems and networks 

IT around us 

Creating media 

Digital photography 

Programming A 

Robot algorithms 

Data and information 

Pictograms 

Creating media

Digital music 

Programming B Programming quizzes 

3

Programming A

Sequencing sounds 

Creating media 

Stop-frame animation 

Computing systems and networks

Connecting computers 

Data and information 

Branching databases 

Creating media 

Desktop publishing 

Programming B

Events and actions in programs 

4

Computing systems and networks 

The Internet 

Creating media 

Audio production 

Programming A 

Repetition in shapes 

Data and information 

Data logging 

Creating media 

Photo editing 

Programming B Repetition in games 

5

Computing systems and networks 
Systems and searching 

Creating media 

Video production 

Programming A 

Selection in physical computing 

Data and information 

Flat-file databases 

Creating media 

Introduction to vector graphics 

Programming B 

Selection in quizzes 

6

Computing systems and networks 

Communication and collaboration 

Creating media 

Web page creation 

Programming A 

Variables in games 

Data and information 

Introduction to Spreadsheets 

Creating media 

3D Modelling 

Programming B 

Sensing movement 

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